Table of Contents

Class CVRInput

Namespace
Valve.VR
Assembly
Bonsai.VR.dll
public class CVRInput
Inheritance
CVRInput
Inherited Members

Methods

DecompressSkeletalBoneData(IntPtr, uint, EVRSkeletalTransformSpace, VRBoneTransform_t[])
GetActionBindingInfo(ulong, ref InputBindingInfo_t, uint, uint, ref uint)
GetActionHandle(string, ref ulong)
GetActionOrigins(ulong, ulong, ulong[])
GetActionSetHandle(string, ref ulong)
GetAnalogActionData(ulong, ref InputAnalogActionData_t, uint, ulong)
GetBoneCount(ulong, ref uint)
GetBoneHierarchy(ulong, int[])
GetBoneName(ulong, int, StringBuilder, uint)
GetDigitalActionData(ulong, ref InputDigitalActionData_t, uint, ulong)
GetInputSourceHandle(string, ref ulong)
GetOriginLocalizedName(ulong, StringBuilder, uint, int)
GetOriginTrackedDeviceInfo(ulong, ref InputOriginInfo_t, uint)
GetPoseActionDataForNextFrame(ulong, ETrackingUniverseOrigin, ref InputPoseActionData_t, uint, ulong)
GetPoseActionDataRelativeToNow(ulong, ETrackingUniverseOrigin, float, ref InputPoseActionData_t, uint, ulong)
GetSkeletalActionData(ulong, ref InputSkeletalActionData_t, uint)
GetSkeletalBoneData(ulong, EVRSkeletalTransformSpace, EVRSkeletalMotionRange, VRBoneTransform_t[])
GetSkeletalBoneDataCompressed(ulong, EVRSkeletalMotionRange, IntPtr, uint, ref uint)
GetSkeletalReferenceTransforms(ulong, EVRSkeletalTransformSpace, EVRSkeletalReferencePose, VRBoneTransform_t[])
GetSkeletalSummaryData(ulong, EVRSummaryType, ref VRSkeletalSummaryData_t)
GetSkeletalTrackingLevel(ulong, ref EVRSkeletalTrackingLevel)
IsUsingLegacyInput()
OpenBindingUI(string, ulong, ulong, bool)
SetActionManifestPath(string)
ShowActionOrigins(ulong, ulong)
ShowBindingsForActionSet(VRActiveActionSet_t[], uint, ulong)
TriggerHapticVibrationAction(ulong, float, float, float, float, ulong)
UpdateActionState(VRActiveActionSet_t[], uint)