Table of Contents

Method ComputeDistortion

Namespace
Valve.VR
Assembly
Bonsai.VR.dll

ComputeDistortion(EVREye, float, float, ref DistortionCoordinates_t)

public bool ComputeDistortion(EVREye eEye, float fU, float fV, ref DistortionCoordinates_t pDistortionCoordinates)

Parameters

eEye EVREye
fU float
fV float
pDistortionCoordinates DistortionCoordinates_t

Returns

bool