Table of Contents

Struct Compositor_FrameTiming

Namespace
Valve.VR
Assembly
Bonsai.VR.dll
public struct Compositor_FrameTiming
Inherited Members

Fields

m_HmdPose
m_flClientFrameIntervalMs
m_flCompositorIdleCpuMs
m_flCompositorRenderCpuMs
m_flCompositorRenderGpuMs
m_flCompositorRenderStartMs
m_flCompositorUpdateEndMs
m_flCompositorUpdateStartMs
m_flNewFrameReadyMs
m_flNewPosesReadyMs
m_flPostSubmitGpuMs
m_flPreSubmitGpuMs
m_flPresentCallCpuMs
m_flSubmitFrameMs
m_flSystemTimeInSeconds
m_flTotalRenderGpuMs
m_flWaitForPresentCpuMs
m_flWaitGetPosesCalledMs
m_nFrameIndex
m_nNumDroppedFrames
m_nNumFramePresents
m_nNumMisPresented
m_nNumVSyncsReadyForUse
m_nNumVSyncsToFirstView
m_nReprojectionFlags
m_nSize