Struct Compositor_FrameTiming NamespaceValve.VR AssemblyBonsai.VR.dll public struct Compositor_FrameTiming Inherited Members ValueType.Equals(object) ValueType.GetHashCode() ValueType.ToString() object.Equals(object, object) object.ReferenceEquals(object, object) object.GetType() Fields m_HmdPose m_flClientFrameIntervalMs m_flCompositorIdleCpuMs m_flCompositorRenderCpuMs m_flCompositorRenderGpuMs m_flCompositorRenderStartMs m_flCompositorUpdateEndMs m_flCompositorUpdateStartMs m_flNewFrameReadyMs m_flNewPosesReadyMs m_flPostSubmitGpuMs m_flPreSubmitGpuMs m_flPresentCallCpuMs m_flSubmitFrameMs m_flSystemTimeInSeconds m_flTotalRenderGpuMs m_flWaitForPresentCpuMs m_flWaitGetPosesCalledMs m_nFrameIndex m_nNumDroppedFrames m_nNumFramePresents m_nNumMisPresented m_nNumVSyncsReadyForUse m_nNumVSyncsToFirstView m_nReprojectionFlags m_nSize