Table of Contents

Method Process

Namespace
Bonsai.Shaders
Assembly
Bonsai.Shaders.dll

Process<TSource>(IObservable<TSource>)

Binds the specified texture buffer to the specified texture unit for each notification in an observable sequence.

public IObservable<TSource> Process<TSource>(IObservable<TSource> source)

Parameters

source IObservable<TSource>

The sequence containing the notifications indicating when to bind the texture buffer to the specified texture unit.

Returns

IObservable<TSource>

An observable sequence that is identical to the source sequence but where there is an additional side effect of binding the texture buffer to the specified texture unit.

Type Parameters

TSource

The type of the elements in the source sequence.

Process(IObservable<Texture>)

Binds each texture buffer in an observable sequence to the specified texture unit for each notification in an observable sequence.

public IObservable<Texture> Process(IObservable<Texture> source)

Parameters

source IObservable<Texture>

A sequence of Texture objects to be bound to the specified texture unit.

Returns

IObservable<Texture>

An observable sequence that is identical to the source sequence but where there is an additional side effect of binding the texture buffer objects in the sequence to the specified texture unit.

Remarks

If the TextureName property is specified, the corresponding texture buffer will be used instead of the values in the source sequence.