Table of Contents

Class GraphicsModeConfiguration

Namespace
Bonsai.Shaders.Configuration
Assembly
Bonsai.Shaders.dll

Represents a configuration object for defining the format for all graphics operations in the graphics context.

public class GraphicsModeConfiguration
Inheritance
GraphicsModeConfiguration
Inherited Members

Properties

AccumulatorFormat

Gets or sets a value specifying the color format of the accumulator buffer.

Buffers

Gets or sets the number of render buffers. Typical values include one (single-), two (double-) or three (triple-buffering).

ColorFormat

Gets or sets a value specifying the color format of the color buffer.

Depth

Gets or sets the number of bits in the depth buffer.

Samples

Gets or sets the number of samples to use for full screen anti-aliasing.

Stencil

Gets or sets the number of bits in the stencil buffer.

Stereo

Gets or sets a value specifying whether to create a graphics mode with stereo capabilities.

Methods

CreateGraphicsMode()

Creates a new instance of the GraphicsMode class specifying the format for graphics operations.

ToString()

Returns a string that represents the current object.