Table of Contents

Class MeshBindingConfiguration

Namespace
Bonsai.Shaders.Configuration
Assembly
Bonsai.Shaders.dll

Represents a configuration object for binding a mesh vertex buffer object to a shader uniform.

public class MeshBindingConfiguration : BufferBindingConfiguration
Inheritance
MeshBindingConfiguration
Inherited Members

Properties

Index

Gets or sets the index of the binding point on which to bind the mesh vertex buffer object.

MeshName

Gets or sets the name of the mesh whose vertex buffer object will be bound to the shader uniform.

Methods

ToString()

Returns a string that represents the current object.