Class MeshBindingConfiguration
- Namespace
- Bonsai.Shaders.Configuration
- Assembly
- Bonsai.Shaders.dll
Represents a configuration object for binding a mesh vertex buffer object to a shader uniform.
public class MeshBindingConfiguration : BufferBindingConfiguration
- Inheritance
-
MeshBindingConfiguration
- Inherited Members
Properties
Index
Gets or sets the index of the binding point on which to bind the mesh vertex buffer object.
public int Index { get; set; }
Property Value
MeshName
Gets or sets the name of the mesh whose vertex buffer object will be bound to the shader uniform.
[TypeConverter(typeof(MeshNameConverter))]
public string MeshName { get; set; }
Property Value
Methods
ToString()
Returns a string that represents the current object.
public override string ToString()
Returns
- string
A string that represents the current object.