Table of Contents

Class MeshBindingConfiguration

Namespace
Bonsai.Shaders.Configuration
Assembly
Bonsai.Shaders.dll

Represents a configuration object for binding a mesh vertex buffer object to a shader uniform.

public class MeshBindingConfiguration : BufferBindingConfiguration
Inheritance
MeshBindingConfiguration
Inherited Members

Properties

Index

Gets or sets the index of the binding point on which to bind the mesh vertex buffer object.

public int Index { get; set; }

Property Value

int

MeshName

Gets or sets the name of the mesh whose vertex buffer object will be bound to the shader uniform.

[TypeConverter(typeof(MeshNameConverter))]
public string MeshName { get; set; }

Property Value

string

Methods

ToString()

Returns a string that represents the current object.

public override string ToString()

Returns

string

A string that represents the current object.