Class CreateMatrix4
Represents an operator that creates a 4x4 matrix containing 3D rotation, scale, position and projection.
public class CreateMatrix4 : Source<Matrix4>
- Inheritance
-
CreateMatrix4
- Inherited Members
Properties
Row0
Gets or sets the top row of the matrix.
[TypeConverter(typeof(NumericRecordConverter))]
public Vector4 Row0 { get; set; }
Property Value
Row1
Gets or sets the second row of the matrix.
[TypeConverter(typeof(NumericRecordConverter))]
public Vector4 Row1 { get; set; }
Property Value
Row2
Gets or sets the third row of the matrix.
[TypeConverter(typeof(NumericRecordConverter))]
public Vector4 Row2 { get; set; }
Property Value
Row3
Gets or sets the bottom row of the matrix.
[TypeConverter(typeof(NumericRecordConverter))]
public Vector4 Row3 { get; set; }
Property Value
Methods
Generate()
Generates an observable sequence that contains a single 4x4 matrix with the specified rows.
public override IObservable<Matrix4> Generate()
Returns
- IObservable<Matrix4>
A sequence containing the created Matrix4 object.
Generate<TSource>(IObservable<TSource>)
Generates an observable sequence of 4x4 matrices with the specified rows, and where each Matrix4 object is emitted only when an observable sequence emits a notification.
public IObservable<Matrix4> Generate<TSource>(IObservable<TSource> source)
Parameters
source
IObservable<TSource>The sequence containing the notifications used for emitting new matrices.
Returns
- IObservable<Matrix4>
The sequence of created Matrix4 values.
Type Parameters
TSource
The type of the elements in the
source
sequence.