Class CreateMesh
Represents an operator that creates a new mesh geometry for each vertex array data in the sequence.
[Combinator]
public class CreateMesh
  - Inheritance
 - 
      
      CreateMesh
 
- Inherited Members
 
Properties
- DrawMode
 Gets or sets a value specifying the kind of primitives to render with the vertex array data.
- Usage
 Gets or sets a value specifying the expected usage pattern of the vertex buffer.
- VertexAttributes
 Gets a collection of vertex attributes specifying how to map vertex array data into user-defined input values in the vertex shader.
Methods
- Process(IObservable<Mat>)
 Creates a new mesh geometry for each vertex array data in an observable sequence.
- Process<TVertex>(IObservable<Tuple<TVertex[], byte[]>>)
 Creates a new mesh geometry for each pair of vertex and index data in an observable sequence.
- Process<TVertex>(IObservable<Tuple<TVertex[], short[]>>)
 Creates a new mesh geometry for each pair of vertex and index data in an observable sequence.
- Process<TVertex>(IObservable<Tuple<TVertex[], int[]>>)
 Creates a new mesh geometry for each pair of vertex and index data in an observable sequence.
- Process<TVertex>(IObservable<Tuple<TVertex[], ushort[]>>)
 Creates a new mesh geometry for each pair of vertex and index data in an observable sequence.
- Process<TVertex>(IObservable<Tuple<TVertex[], uint[]>>)
 Creates a new mesh geometry for each pair of vertex and index data in an observable sequence.
- Process<TVertex>(IObservable<TVertex[]>)
 Creates a new mesh geometry for each vertex array data in an observable sequence.