Table of Contents

Class CreatePerspectiveFieldOfView

Namespace
Bonsai.Shaders
Assembly
Bonsai.Shaders.dll

Represents an operator that creates a perspective projection matrix from field of view parameters.

public class CreatePerspectiveFieldOfView : Source<Matrix4>
Inheritance
CreatePerspectiveFieldOfView
Inherited Members

Properties

AspectRatio

Gets or sets the aspect ratio of the viewport.

public float AspectRatio { get; set; }

Property Value

float

FarClip

Gets or sets the distance to the far clip plane.

public float FarClip { get; set; }

Property Value

float

FovY

Gets or sets the angle of the field of view in the y direction, in radians.

[Range(0.017453292519943295, 3.12413936106985)]
public float FovY { get; set; }

Property Value

float

NearClip

Gets or sets the distance to the near clip plane.

public float NearClip { get; set; }

Property Value

float

Methods

Generate()

Generates an observable sequence that returns a 4x4 perspective projection matrix with the specified parameters.

public override IObservable<Matrix4> Generate()

Returns

IObservable<Matrix4>

A sequence containing the created Matrix4 object.

Generate<TSource>(IObservable<TSource>)

Generates an observable sequence of perspective matrices with the specified parameters, where each Matrix4 object is emitted only when an observable sequence emits a notification.

public IObservable<Matrix4> Generate<TSource>(IObservable<TSource> source)

Parameters

source IObservable<TSource>

The sequence containing the notifications used for emitting new matrices.

Returns

IObservable<Matrix4>

The sequence of created Matrix4 values.

Type Parameters

TSource

The type of the elements in the source sequence.