Table of Contents

Class CreateQuaternionRotation

Namespace
Bonsai.Shaders
Assembly
Bonsai.Shaders.dll

Represents an operator that creates a rotation matrix from a quaternion representation.

public class CreateQuaternionRotation : Source<Matrix4>
Inheritance
CreateQuaternionRotation
Inherited Members

Properties

Rotation

Gets or sets the quaternion representing the rotation transform.

[TypeConverter(typeof(NumericRecordConverter))]
public Quaternion Rotation { get; set; }

Property Value

Quaternion

Methods

Generate()

Generates an observable sequence that returns a rotation matrix corresponding to the specified quaternion.

public override IObservable<Matrix4> Generate()

Returns

IObservable<Matrix4>

A sequence containing the created Matrix4 object.

Generate<TSource>(IObservable<TSource>)

Generates an observable sequence of rotation matrices from the specified quaternion, where each Matrix4 object is emitted only when an observable sequence emits a notification.

public IObservable<Matrix4> Generate<TSource>(IObservable<TSource> source)

Parameters

source IObservable<TSource>

The sequence containing the notifications used for emitting new matrices.

Returns

IObservable<Matrix4>

The sequence of created Matrix4 values.

Type Parameters

TSource

The type of the elements in the source sequence.