Class DispatchShaderQueue
Represents an operator that immediately starts processing the specified shader work queue whenever the sequence emits a notification.
public class DispatchShaderQueue : Sink
- Inheritance
-
DispatchShaderQueue
- Inherited Members
Properties
ShaderName
Gets or sets the name of the shader program.
[TypeConverter(typeof(ShaderNameConverter))]
public string ShaderName { get; set; }
Property Value
Methods
Process<TSource>(IObservable<TSource>)
Immediately starts processing the specified shader work queue whenever the source sequence emits a notification.
public override IObservable<TSource> Process<TSource>(IObservable<TSource> source)
Parameters
source
IObservable<TSource>The sequence containing the notifications used to start processing the specified shader work queue.
Returns
- IObservable<TSource>
An observable sequence that is identical to the
source
sequence but where there is an additional side effect of immediately start processing the specified shader work queue whenever the sequence emits a notification.
Type Parameters
TSource
The type of the elements in the
source
sequence.