Method Process
Process<TVertex>(IObservable<TVertex[]>)
Draws the specified mesh geometry using instanced rendering, where each array in an observable sequence stores the per-instance attributes.
public IObservable<TVertex[]> Process<TVertex>(IObservable<TVertex[]> source) where TVertex : struct
Parameters
source
IObservable<TVertex[]>A sequence of per-instance attribute data used to render each instance.
Returns
- IObservable<TVertex[]>
An observable sequence that is identical to the
source
sequence but where there is an additional side effect of scheduling an instanced rendering operation where instance attribute data is drawn from each of the arrays in the sequence.
Type Parameters
TVertex
The type of the array elements used to store the per-instance attributes.
Process(IObservable<Mat>)
Draws the specified mesh geometry using instanced rendering, where each of the matrix data in an observable sequence stores the per-instance attributes.
public override IObservable<Mat> Process(IObservable<Mat> source)
Parameters
source
IObservable<Mat>A sequence of Mat objects representing the per-instance attribute data used to render each instance.
Returns
- IObservable<Mat>
An observable sequence that is identical to the
source
sequence but where there is an additional side effect of scheduling an instanced rendering operation where instance attribute data is drawn from each of the matrices in the sequence.