Table of Contents

Class KeyDown

Namespace
Bonsai.Shaders.Input
Assembly
Bonsai.Shaders.dll

Represents an operator that generates a sequence of events produced whenever a key is pressed while the shader window has focus.

public class KeyDown : Source<EventPattern<INativeWindow, KeyboardKeyEventArgs>>
Inheritance
KeyDown
Inherited Members

Properties

Key

Gets or sets a value specifying an optional key to use as a filter.

Modifiers

Gets or sets a value specifying optional key modifiers to use as a filter.

Methods

Generate()

Generates an observable sequence that produces a value whenever a key is pressed while the shader window has focus.