Class KeyDown
Represents an operator that generates a sequence of events produced whenever a key is pressed while the shader window has focus.
public class KeyDown : Source<EventPattern<INativeWindow, KeyboardKeyEventArgs>>
- Inheritance
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KeyDown
- Inherited Members
Properties
- Key
Gets or sets a value specifying an optional key to use as a filter.
- Modifiers
Gets or sets a value specifying optional key modifiers to use as a filter.
Methods
- Generate()
Generates an observable sequence that produces a value whenever a key is pressed while the shader window has focus.