Method Generate
Generate()
Generates an observable sequence that produces a character whenever the corresponding key is pressed while the shader window has focus.
public override IObservable<EventPattern<INativeWindow, KeyPressEventArgs>> Generate()
Returns
- IObservable<EventPattern<INativeWindow, KeyPressEventArgs>>
A sequence of events containing KeyPressEventArgs event data produced whenever a character key is pressed while the shader window has focus.