Class MouseLeave
Represents an operator that generates a sequence of events produced whenever the mouse cursor leaves the shader window bounds.
public class MouseLeave : Source<EventPattern<INativeWindow, EventArgs>>
- Inheritance
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MouseLeave
- Inherited Members
Methods
Generate()
Generates an observable sequence that produces a value whenever the mouse cursor leaves the shader window bounds.
public override IObservable<EventPattern<INativeWindow, EventArgs>> Generate()
Returns
- IObservable<EventPattern<INativeWindow, EventArgs>>
A sequence of events produced whenever the mouse cursor leaves the shader window bounds.