Class MouseUp
Represents an operator that generates a sequence of events produced whenever a mouse button is released over the shader window.
public class MouseUp : Source<EventPattern<INativeWindow, MouseButtonEventArgs>>
- Inheritance
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MouseUp
- Inherited Members
Properties
Button
Gets or sets a value specifying an optional mouse button to use as a filter.
[TypeConverter(typeof(NullableEnumConverter))]
public MouseButton? Button { get; set; }
Property Value
Methods
Generate()
Generates an observable sequence that produces a value whenever a mouse button is released over the shader window.
public override IObservable<EventPattern<INativeWindow, MouseButtonEventArgs>> Generate()
Returns
- IObservable<EventPattern<INativeWindow, MouseButtonEventArgs>>
A sequence of events containing MouseButtonEventArgs event data produced whenever a mouse button is released over the shader window.