Table of Contents

Class LoadImageSequence

Namespace
Bonsai.Shaders
Assembly
Bonsai.Shaders.dll

Represents an operator that loads an image texture sequence from the specified movie file or image sequence pattern.

public class LoadImageSequence : Source<Texture>
Inheritance
LoadImageSequence
Inherited Members

Properties

FileName

Gets or sets the path to a movie file or image sequence search pattern.

FlipMode

Gets or sets a value specifying the flip mode applied to individual frames.

FrameCount

Gets or sets the maximum number of frames to include in the image sequence.

Height

Gets or sets the height of the texture. If no value is specified, the texture buffer will not be initialized.

InternalFormat

Gets or sets a value specifying the internal pixel format of the texture.

MagFilter

Gets or sets a value specifying the texture magnification filter.

MinFilter

Gets or sets a value specifying the texture minification filter.

StartPosition

Gets or sets the offset, in frames, at which the image sequence should start.

Width

Gets or sets the width of the texture. If no value is specified, the texture buffer will not be initialized.

WrapS

Gets or sets a value specifying wrapping parameters for the column coordinates of the texture sampler.

WrapT

Gets or sets a value specifying wrapping parameters for the row coordinates of the texture sampler.

Methods

Generate()

Generates an observable sequence that returns an image texture sequence initialized from the specified movie file or image sequence pattern.

Generate<TSource>(IObservable<TSource>)

Returns an image texture sequence initialized from the specified movie file or image sequence pattern whenever an observable sequence emits a notification.