Method Process
Process<TSource>(IObservable<TSource>)
Renders all currently stored draw commands to one of the cubemap textures whenever an observable sequence emits a notification. Each pass renders one face of the cubemap in the order +X, -X, +Y, -Y, +Z, -Z.
public override IObservable<Texture> Process<TSource>(IObservable<TSource> source)
Parameters
source
IObservable<TSource>The sequence of notifications used to render each of the cubemap faces.
Returns
- IObservable<Texture>
A sequence returning the Texture object representing the cubemap texture, whenever all six faces of the cubemap have been updated.
Type Parameters
TSource
The type of the elements in the
source
sequence.