Method Process
Process<TSource>(IObservable<TSource>)
Renders all currently stored draw commands to one of the cubemap textures whenever an observable sequence emits a notification. Each pass renders one face of the cubemap in the order +X, -X, +Y, -Y, +Z, -Z.
public override IObservable<Texture> Process<TSource>(IObservable<TSource> source)
Parameters
sourceIObservable<TSource>The sequence of notifications used to render each of the cubemap faces.
Returns
- IObservable<Texture>
A sequence returning the Texture object representing the cubemap texture, whenever all six faces of the cubemap have been updated.
Type Parameters
TSourceThe type of the elements in the
sourcesequence.