Property FileName
FileName
Gets or sets the name of the file from which to load the scene.
[TypeConverter(typeof(ResourceFileNameConverter))]
[FileNameFilter("COLLADA Files (*.dae)|*.dae|Blender Files (*.blend)|*.blend|FBX Files (*.fbx)|*.fbx|OBJ Files (*.obj)|*.obj|STL Files (*.stl)|*.stl|All Files|*.*")]
public string FileName { get; set; }