Class UpdateTransform
Represents an operator that updates the transform matrix of the specified scene node.
public class UpdateTransform : Sink<Matrix4>
- Inheritance
-
UpdateTransform
- Inherited Members
Properties
NodeName
Gets or sets the name of the scene node to update. If no name is specified, the root node will be updated.
public string NodeName { get; set; }
Property Value
SceneName
Gets or sets the name of the scene to update.
[TypeConverter(typeof(SceneNameConverter))]
public string SceneName { get; set; }
Property Value
Methods
Process(IObservable<Matrix4>)
Updates the transform matrix of the specified scene node using each of the matrix values in an observable sequence.
public override IObservable<Matrix4> Process(IObservable<Matrix4> source)
Parameters
source
IObservable<Matrix4>A sequence of Matrix4 objects representing the transform matrix used to render the scene node.
Returns
- IObservable<Matrix4>
An observable sequence that is identical to the
source
sequence but where there is an additional side effect of updating the transform matrix used to render the scene node.