Class RotateZ
Represents an operator that applies a rotation about the z-axis to every transform in the sequence.
public class RotateZ : MatrixTransform
- Inheritance
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RotateZ
- Inherited Members
Properties
Angle
Gets or sets the angle describing the magnitude of the rotation about the z-axis.
[Range(-3.141592653589793, 3.141592653589793)]
public float Angle { get; set; }
Property Value
Methods
CreateTransform(out Matrix4)
Initializes a transform matrix for a rotation about the z-axis.
protected override void CreateTransform(out Matrix4 result)
Parameters
result
Matrix4When this method returns, contains the relative matrix transform to be combined with each element in the sequence.