Class ShaderManager
Provides functionality for accessing shader window resources and scheduling actions on the main render loop.
public static class ShaderManager
- Inheritance
-
ShaderManager
- Inherited Members
Properties
WindowSource
Gets an observable sequence containing the active shader window.
public static IObservable<ShaderWindow> WindowSource { get; }
Property Value
Methods
ReserveComputeProgram(string)
Returns an observable sequence that retrieves the compute shader with the specified name.
public static IObservable<ComputeProgram> ReserveComputeProgram(string shaderName)
Parameters
shaderName
stringThe name of the shader program to retrieve.
Returns
- IObservable<ComputeProgram>
A sequence containing a single instance of the ComputeProgram class matching the specified shader name; or an exception, if no such shader exists.
ReserveMaterial(string)
Returns an observable sequence that retrieves the material shader with the specified name.
public static IObservable<Material> ReserveMaterial(string shaderName)
Parameters
shaderName
stringThe name of the shader program to retrieve.
Returns
- IObservable<Material>
A sequence containing a single instance of the Material class matching the specified shader name; or an exception, if no such shader exists.
ReserveShader(string)
Returns an observable sequence that retrieves the shader with the specified name.
public static IObservable<Shader> ReserveShader(string shaderName)
Parameters
shaderName
stringThe name of the shader program to retrieve.
Returns
- IObservable<Shader>
A sequence containing a single instance of the Shader class matching the specified name; or an exception, if no such shader exists.
WindowUpdate(Action<ShaderWindow>)
Invokes an action on the next update of the active shader window and returns the window instance through an observable sequence.
public static IObservable<ShaderWindow> WindowUpdate(Action<ShaderWindow> update)
Parameters
update
Action<ShaderWindow>The action to invoke on the next update of the active shader window.
Returns
- IObservable<ShaderWindow>
An observable sequence returning the active ShaderWindow instance immediately after the action has been invoked.