Table of Contents

Method Process

Namespace
Bonsai.Shaders
Assembly
Bonsai.Shaders.dll

Process(IObservable<IplImage[]>)

Writes each array of images in an observable sequence into a new texture array.

public override IObservable<Texture> Process(IObservable<IplImage[]> source)

Parameters

source IObservable<IplImage[]>

A sequence of arrays of IplImage objects used to initialize the texture array.

Returns

IObservable<Texture>

A sequence of Texture objects where each texture stores the corresponding array of images in the source sequence.

Process(IObservable<IplImage>)

Writes an observable sequence of images to a texture array.

public IObservable<Texture> Process(IObservable<IplImage> source)

Parameters

source IObservable<IplImage>

The sequence of images to be stored in the texture array.

Returns

IObservable<Texture>

An observable sequence containing the Texture object used to store all the images in the source sequence. The initialized texture array is returned only when the image sequence is completed.