Method Process
Process<TVertex>(IObservable<TVertex[]>)
Updates the specified mesh geometry using each of the array data in an observable sequence.
public IObservable<TVertex[]> Process<TVertex>(IObservable<TVertex[]> source) where TVertex : struct
Parameters
sourceIObservable<TVertex[]>A sequence of vertex array data used to update the mesh geometry.
Returns
- IObservable<TVertex[]>
An observable sequence that is identical to the
sourcesequence but where there is an additional side effect of scheduling an update operation where mesh geometry data is updated using each of the arrays in the sequence.
Type Parameters
TVertexThe type of the vertex elements used to render each primitive.
Process<TVertex>(IObservable<Tuple<TVertex[], byte[]>>)
Updates the specified mesh geometry using vertex and 8-bit index data from an observable sequence.
public IObservable<Tuple<TVertex[], byte[]>> Process<TVertex>(IObservable<Tuple<TVertex[], byte[]>> source) where TVertex : struct
Parameters
sourceIObservable<Tuple<TVertex[], byte[]>>The sequence of pairs of vertex and 8-bit index data used to update the mesh geometry.
Returns
- IObservable<Tuple<TVertex[], byte[]>>
An observable sequence that is identical to the
sourcesequence but where there is an additional side effect of scheduling an update operation where mesh geometry data is updated using each of the pairs of vertex and index data in the sequence.
Type Parameters
TVertexThe type of the vertex elements used to render each primitive.
Process<TVertex>(IObservable<Tuple<TVertex[], short[]>>)
Updates the specified mesh geometry using vertex and signed 16-bit index data from an observable sequence.
public IObservable<Tuple<TVertex[], short[]>> Process<TVertex>(IObservable<Tuple<TVertex[], short[]>> source) where TVertex : struct
Parameters
sourceIObservable<Tuple<TVertex[], short[]>>The sequence of pairs of vertex and signed 16-bit index data used to update the mesh geometry.
Returns
- IObservable<Tuple<TVertex[], short[]>>
An observable sequence that is identical to the
sourcesequence but where there is an additional side effect of scheduling an update operation where mesh geometry data is updated using each of the pairs of vertex and index data in the sequence.
Type Parameters
TVertexThe type of the vertex elements used to render each primitive.
Process<TVertex>(IObservable<Tuple<TVertex[], ushort[]>>)
Updates the specified mesh geometry using vertex and unsigned 16-bit index data from an observable sequence.
public IObservable<Tuple<TVertex[], ushort[]>> Process<TVertex>(IObservable<Tuple<TVertex[], ushort[]>> source) where TVertex : struct
Parameters
sourceIObservable<Tuple<TVertex[], ushort[]>>The sequence of pairs of vertex and unsigned 16-bit index data used to update the mesh geometry.
Returns
- IObservable<Tuple<TVertex[], ushort[]>>
An observable sequence that is identical to the
sourcesequence but where there is an additional side effect of scheduling an update operation where mesh geometry data is updated using each of the pairs of vertex and index data in the sequence.
Type Parameters
TVertexThe type of the vertex elements used to render each primitive.
Process<TVertex>(IObservable<Tuple<TVertex[], int[]>>)
Updates the specified mesh geometry using vertex and signed 32-bit index data from an observable sequence.
public IObservable<Tuple<TVertex[], int[]>> Process<TVertex>(IObservable<Tuple<TVertex[], int[]>> source) where TVertex : struct
Parameters
sourceIObservable<Tuple<TVertex[], int[]>>The sequence of pairs of vertex and signed 32-bit index data used to update the mesh geometry.
Returns
- IObservable<Tuple<TVertex[], int[]>>
An observable sequence that is identical to the
sourcesequence but where there is an additional side effect of scheduling an update operation where mesh geometry data is updated using each of the pairs of vertex and index data in the sequence.
Type Parameters
TVertexThe type of the vertex elements used to render each primitive.
Process<TVertex>(IObservable<Tuple<TVertex[], uint[]>>)
Updates the specified mesh geometry using vertex and unsigned 32-bit index data from an observable sequence.
public IObservable<Tuple<TVertex[], uint[]>> Process<TVertex>(IObservable<Tuple<TVertex[], uint[]>> source) where TVertex : struct
Parameters
sourceIObservable<Tuple<TVertex[], uint[]>>The sequence of pairs of vertex and unsigned 32-bit index data used to update the mesh geometry.
Returns
- IObservable<Tuple<TVertex[], uint[]>>
An observable sequence that is identical to the
sourcesequence but where there is an additional side effect of scheduling an update operation where mesh geometry data is updated using each of the pairs of vertex and index data in the sequence.
Type Parameters
TVertexThe type of the vertex elements used to render each primitive.
Process(IObservable<Mat>)
Updates the specified mesh geometry using each of the matrix data in an observable sequence.
public override IObservable<Mat> Process(IObservable<Mat> source)
Parameters
sourceIObservable<Mat>A sequence of Mat objects representing the vertex array data used to update the mesh geometry.
Returns
- IObservable<Mat>
An observable sequence that is identical to the
sourcesequence but where there is an additional side effect of scheduling an update operation where mesh geometry data is updated using each of the matrices in the sequence.