Class BindTexture
Represents an operator that binds a buffer to the specified texture unit for each texture or notification in the sequence.
[Combinator]
[WorkflowElementCategory(ElementCategory.Sink)]
public class BindTexture
- Inheritance
-
BindTexture
- Inherited Members
Properties
- Index
Gets or sets the index of the texture to be bound to the shader. Only applicable to texture array objects.
- IndexSpecified
Gets a value indicating whether the Index property should be serialized.
- ShaderName
Gets or sets the name of the shader program.
- TextureName
Gets or sets the name of the texture to be bound to the shader.
- TextureSlot
Gets or sets a value specifying the slot on which to bind the texture.
- TextureTarget
Gets or sets a value specifying the texture target to be bound to the sampler.
Methods
- Process(IObservable<Texture>)
Binds each texture buffer in an observable sequence to the specified texture unit for each notification in an observable sequence.
- Process<TSource>(IObservable<TSource>)
Binds the specified texture buffer to the specified texture unit for each notification in an observable sequence.