Class BindTexture
Represents an operator that binds a buffer to the specified texture unit for each texture or notification in the sequence.
[Combinator]
[WorkflowElementCategory(ElementCategory.Sink)]
public class BindTexture
- Inheritance
-
BindTexture
- Inherited Members
Properties
Index
Gets or sets the index of the texture to be bound to the shader. Only applicable to texture array objects.
public int? Index { get; set; }
Property Value
- int?
IndexSpecified
Gets a value indicating whether the Index property should be serialized.
[Browsable(false)]
public bool IndexSpecified { get; }
Property Value
ShaderName
Gets or sets the name of the shader program.
[TypeConverter(typeof(ShaderNameConverter))]
public string ShaderName { get; set; }
Property Value
TextureName
Gets or sets the name of the texture to be bound to the shader.
[TypeConverter(typeof(TextureNameConverter))]
public string TextureName { get; set; }
Property Value
TextureSlot
Gets or sets a value specifying the slot on which to bind the texture.
public TextureUnit TextureSlot { get; set; }
Property Value
TextureTarget
Gets or sets a value specifying the texture target to be bound to the sampler.
public TextureTarget TextureTarget { get; set; }
Property Value
Methods
Process(IObservable<Texture>)
Binds each texture buffer in an observable sequence to the specified texture unit for each notification in an observable sequence.
public IObservable<Texture> Process(IObservable<Texture> source)
Parameters
source
IObservable<Texture>A sequence of Texture objects to be bound to the specified texture unit.
Returns
- IObservable<Texture>
An observable sequence that is identical to the source sequence but where there is an additional side effect of binding the texture buffer objects in the sequence to the specified texture unit.
Remarks
If the TextureName property is specified, the corresponding
texture buffer will be used instead of the values in the
source
sequence.
Process<TSource>(IObservable<TSource>)
Binds the specified texture buffer to the specified texture unit for each notification in an observable sequence.
public IObservable<TSource> Process<TSource>(IObservable<TSource> source)
Parameters
source
IObservable<TSource>The sequence containing the notifications indicating when to bind the texture buffer to the specified texture unit.
Returns
- IObservable<TSource>
An observable sequence that is identical to the source sequence but where there is an additional side effect of binding the texture buffer to the specified texture unit.
Type Parameters
TSource
The type of the elements in the
source
sequence.