Class FramebufferAttachmentConfiguration
- Namespace
- Bonsai.Shaders.Configuration
- Assembly
- Bonsai.Shaders.dll
Represents a configuration object specifying the texture to attach in a framebuffer attachment slot for render to texture shader passes.
public class FramebufferAttachmentConfiguration
- Inheritance
-
FramebufferAttachmentConfiguration
- Inherited Members
Constructors
- FramebufferAttachmentConfiguration()
Initializes a new instance of the FramebufferAttachmentConfiguration class.
Properties
- Attachment
Gets or sets a value specifying the framebuffer attachment slot.
- ClearColor
Gets or sets the color used to clear the framebuffer before rendering.
- ClearColorHtml
Gets or sets an HTML representation of the clear color value for serialization.
- ClearMask
Gets or sets a value specifying which buffers to clear before rendering.
- Format
Gets or sets a value specifying the pixel format of the framebuffer texture.
- Height
Gets or sets the height of the framebuffer texture attachment. If no value is specified, the height of the render window will be used.
- InternalFormat
Gets or sets a value specifying the internal pixel format of the framebuffer texture.
- TextureName
Gets or sets the name of the texture to attach to the framebuffer.
- Type
Gets or sets a value specifying the pixel type of the framebuffer texture.
- Width
Gets or sets the width of the framebuffer texture attachment. If no value is specified, the width of the render window will be used.