Table of Contents

Method Generate

Namespace
Bonsai.Shaders
Assembly
Bonsai.Shaders.dll

Generate()

Generates an observable sequence of perspective camera objects which can be used to render a dynamic cubemap texture.

public override IObservable<Camera> Generate()

Returns

IObservable<Camera>

A sequence of six Camera objects corresponding to each direction of the cubemap, respectively right (+X), left (-X), top (+Y), bottom (-Y), back (+Z), and front (-Z).

Generate<TSource>(IObservable<TSource>)

Generates an observable sequence of perspective camera objects which can be used to render a dynamic cubemap texture, where the set of of Camera objects for each cubemap is emitted only when an observable sequence emits a notification.

public IObservable<Camera> Generate<TSource>(IObservable<TSource> source)

Parameters

source IObservable<TSource>

The sequence containing the notifications used for emitting each new group of six cubemap views.

Returns

IObservable<Camera>

The sequence of Camera objects corresponding to each direction of the cubemap, respectively right (+X), left (-X), top (+Y), bottom (-Y), back (+Z), and front (-Z), for each notification in the source sequence.

Type Parameters

TSource

The type of the elements in the source sequence.