Struct DispatchParameters
Represents parameters used when launching compute shader work groups.
[TypeConverter(typeof(NumericRecordConverter))]
public struct DispatchParameters : IEquatable<DispatchParameters>- Implements
- Inherited Members
Constructors
- DispatchParameters(int, int, int)
- Initializes a new instance of the DispatchParameters structure using the specified number of compute work groups. 
Fields
- NumGroupsX
- The number of work groups to be launched in the X dimension. 
- NumGroupsY
- The number of work groups to be launched in the Y dimension. 
- NumGroupsZ
- The number of work groups to be launched in the Z dimension. 
Methods
- Equals(DispatchParameters)
- Returns a value indicating whether this instance is equal to the specified DispatchParameters structure. 
- Equals(object)
- Returns a value indicating whether the specified object is a DispatchParameters structure with the same parameter values as this instance. 
- GetHashCode()
- Returns the hash code for this instance. 
- ToString()
- Creates a string representation of this DispatchParameters structure. 
Operators
- operator ==(DispatchParameters, DispatchParameters)
- Indicates whether two DispatchParameters structures are equal. 
- operator !=(DispatchParameters, DispatchParameters)
- Indicates whether two DispatchParameters structures are different.