Struct DispatchParameters
Represents parameters used when launching compute shader work groups.
[TypeConverter(typeof(NumericRecordConverter))]
public struct DispatchParameters : IEquatable<DispatchParameters>
- Implements
- Inherited Members
Constructors
- DispatchParameters(int, int, int)
Initializes a new instance of the DispatchParameters structure using the specified number of compute work groups.
Fields
- NumGroupsX
The number of work groups to be launched in the X dimension.
- NumGroupsY
The number of work groups to be launched in the Y dimension.
- NumGroupsZ
The number of work groups to be launched in the Z dimension.
Methods
- Equals(DispatchParameters)
Returns a value indicating whether this instance is equal to the specified DispatchParameters structure.
- Equals(object)
Returns a value indicating whether the specified object is a DispatchParameters structure with the same parameter values as this instance.
- GetHashCode()
Returns the hash code for this instance.
- ToString()
Creates a string representation of this DispatchParameters structure.
Operators
- operator ==(DispatchParameters, DispatchParameters)
Indicates whether two DispatchParameters structures are equal.
- operator !=(DispatchParameters, DispatchParameters)
Indicates whether two DispatchParameters structures are different.