Class LoadImage
Represents an operator that loads a texture buffer from the specified image file.
public class LoadImage : Source<Texture>
- Inheritance
-
LoadImage
- Inherited Members
Properties
ColorType
Gets or sets a value specifying the color type of the loaded image.
public LoadImageFlags ColorType { get; set; }
Property Value
FileName
Gets or sets the name of the image file.
[FileNameFilter("Image Files|*.png;*.bmp;*.jpg;*.jpeg;*.tif;*.tiff;*.exr|PNG Files|*.png|BMP Files|*.bmp|JPEG Files|*.jpg;*.jpeg|TIFF Files|*.tif;*.tiff|EXR Files|*.exr|All Files|*.*")]
public string FileName { get; set; }
Property Value
FlipMode
Gets or sets a value specifying the flip mode applied to the loaded image.
public FlipMode? FlipMode { get; set; }
Property Value
Height
Gets or sets the height of the texture. If no value is specified, the texture buffer will not be initialized.
public int? Height { get; set; }
Property Value
- int?
InternalFormat
Gets or sets a value specifying the internal pixel format of the texture.
public PixelInternalFormat InternalFormat { get; set; }
Property Value
MagFilter
Gets or sets a value specifying the texture magnification filter.
public TextureMagFilter MagFilter { get; set; }
Property Value
MinFilter
Gets or sets a value specifying the texture minification filter.
public TextureMinFilter MinFilter { get; set; }
Property Value
Width
Gets or sets the width of the texture. If no value is specified, the texture buffer will not be initialized.
public int? Width { get; set; }
Property Value
- int?
WrapS
Gets or sets a value specifying wrapping parameters for the column coordinates of the texture sampler.
public TextureWrapMode WrapS { get; set; }
Property Value
WrapT
Gets or sets a value specifying wrapping parameters for the row coordinates of the texture sampler.
public TextureWrapMode WrapT { get; set; }
Property Value
Methods
Generate()
Generates an observable sequence that returns a texture buffer loaded from the specified image file.
public override IObservable<Texture> Generate()
Returns
- IObservable<Texture>
A sequence containing a single instance of the Texture class representing the data loaded from the specified image file.
Generate<TSource>(IObservable<TSource>)
Returns a texture buffer loaded from the specified image file whenever an observable sequence emits a notification.
public IObservable<Texture> Generate<TSource>(IObservable<TSource> source)
Parameters
source
IObservable<TSource>The sequence containing the notifications used to start loading a new texture buffer from the specified image file.
Returns
- IObservable<Texture>
The sequence of Texture objects loaded from the specified image file whenever the
source
sequence emits a notification.
Type Parameters
TSource
The type of the elements in the
source
sequence.