Class Material
Provides functionality for rendering geometry using a shaded material pass using the specified vertex, geometry or fragment shader.
public class Material : Effect, IDisposable
- Inheritance
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Material
- Implements
- Inherited Members
Properties
Mesh
Gets the geometry to draw when running the material pass.
public Mesh Mesh { get; }
Property Value
Methods
OnDispatch()
Returns any actions that should be executed before running the shader program.
protected override Action OnDispatch()