Class Shader
Provides common functionality for executing and updating the state of compiled shader programs.
public abstract class Shader : IDisposable
- Inheritance
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Shader
- Implements
- Derived
- Inherited Members
Properties
- Name
Gets the name of the shader.
- Program
Gets the handle to the shader program object.
- Window
Gets the window containing the graphics context on which to render the shader program.
Methods
- CreateShader()
When overridden in a derived class, compiles the shader program and returns the program object handle.
- CreateShaderState(IEnumerable<StateConfiguration>, IEnumerable<UniformConfiguration>, IEnumerable<BufferBindingConfiguration>, FramebufferConfiguration)
Initializes the shader state object used to specify the render state, uniform values, buffer bindings and framebuffer configuration to use when running the shader program.
- Dispatch()
Loads the shader program into the current render state and dispatches all pending render operations.
- Dispose(bool)
Releases all resources used by the Shader class.
- OnDispatch()
Returns any actions that should be executed before running the shader program.
- Update(Action)
Schedules an action for execution when running the shader program. Any render operations called as part of the action will execute in the context of this shader program.