Table of Contents

Class StoreImage

Namespace
Bonsai.Shaders
Assembly
Bonsai.Shaders.dll

Represents an operator that writes each image in the sequence to a texture object.

public class StoreImage : Combinator<IplImage, Texture>
Inheritance
StoreImage
Inherited Members

Properties

InternalFormat

Gets or sets a value specifying the internal pixel format of the texture.

public PixelInternalFormat InternalFormat { get; set; }

Property Value

PixelInternalFormat

MagFilter

Gets or sets a value specifying the texture magnification filter.

public TextureMagFilter MagFilter { get; set; }

Property Value

TextureMagFilter

MinFilter

Gets or sets a value specifying the texture minification filter.

public TextureMinFilter MinFilter { get; set; }

Property Value

TextureMinFilter

WrapS

Gets or sets a value specifying wrapping parameters for the column coordinates of the texture sampler.

public TextureWrapMode WrapS { get; set; }

Property Value

TextureWrapMode

WrapT

Gets or sets a value specifying wrapping parameters for the row coordinates of the texture sampler.

public TextureWrapMode WrapT { get; set; }

Property Value

TextureWrapMode

Methods

Process(IObservable<IplImage>)

Writes each image in an observable sequence to a texture object.

public override IObservable<Texture> Process(IObservable<IplImage> source)

Parameters

source IObservable<IplImage>

The sequence of images to write into the texture.

Returns

IObservable<Texture>

An observable sequence returning the Texture object on which each image is stored, whenever the source sequence emits a new image.