Class VertexAttributeMapping
Represents the format of a user-defined input value to a vertex shader.
public class VertexAttributeMapping
- Inheritance
-
VertexAttributeMapping
- Derived
- Inherited Members
Properties
Normalized
Gets or sets a value specifying whether fixed-point data values should be normalized or converted directly before they are accessed.
public bool Normalized { get; set; }
Property Value
Size
Gets or sets a value specifying the number of components in the vertex attribute.
public int Size { get; set; }
Property Value
Type
Gets or sets a value specifying the data type of each component in the vertex attribute.
public VertexAttribPointerType Type { get; set; }
Property Value
Methods
ToString()
Returns a string that represents the current object.
public override string ToString()
Returns
- string
A string that represents the current object.