Table of Contents

Class CreateCubemapCamera

Namespace
Bonsai.Shaders
Assembly
Bonsai.Shaders.dll

Represents an operator that generates a sequence of perspective camera objects which can be used to render a dynamic cubemap texture.

public class CreateCubemapCamera : Source<Camera>
Inheritance
CreateCubemapCamera
Inherited Members

Properties

Eye

Gets or sets the eye, or camera position, in the world coordinate frame.

FarClip

Gets or sets the distance to the far clip plane.

NearClip

Gets or sets the distance to the near clip plane.

Methods

Generate()

Generates an observable sequence of perspective camera objects which can be used to render a dynamic cubemap texture.

Generate<TSource>(IObservable<TSource>)

Generates an observable sequence of perspective camera objects which can be used to render a dynamic cubemap texture, where the set of of Camera objects for each cubemap is emitted only when an observable sequence emits a notification.