Table of Contents

Class CreateCubemapCamera

Namespace
Bonsai.Shaders
Assembly
Bonsai.Shaders.dll

Represents an operator that generates a sequence of perspective camera objects which can be used to render a dynamic cubemap texture.

public class CreateCubemapCamera : Source<Camera>
Inheritance
CreateCubemapCamera
Inherited Members

Properties

Eye

Gets or sets the eye, or camera position, in the world coordinate frame.

[TypeConverter(typeof(NumericRecordConverter))]
public Vector3 Eye { get; set; }

Property Value

Vector3

FarClip

Gets or sets the distance to the far clip plane.

public float FarClip { get; set; }

Property Value

float

NearClip

Gets or sets the distance to the near clip plane.

public float NearClip { get; set; }

Property Value

float

Methods

Generate()

Generates an observable sequence of perspective camera objects which can be used to render a dynamic cubemap texture.

public override IObservable<Camera> Generate()

Returns

IObservable<Camera>

A sequence of six Camera objects corresponding to each direction of the cubemap, respectively right (+X), left (-X), top (+Y), bottom (-Y), back (+Z), and front (-Z).

Generate<TSource>(IObservable<TSource>)

Generates an observable sequence of perspective camera objects which can be used to render a dynamic cubemap texture, where the set of of Camera objects for each cubemap is emitted only when an observable sequence emits a notification.

public IObservable<Camera> Generate<TSource>(IObservable<TSource> source)

Parameters

source IObservable<TSource>

The sequence containing the notifications used for emitting each new group of six cubemap views.

Returns

IObservable<Camera>

The sequence of Camera objects corresponding to each direction of the cubemap, respectively right (+X), left (-X), top (+Y), bottom (-Y), back (+Z), and front (-Z), for each notification in the source sequence.

Type Parameters

TSource

The type of the elements in the source sequence.