Class CreateLookAt
Represents an operator that creates a view matrix specifying a camera looking at a target position.
public class CreateLookAt : Source<Matrix4>
- Inheritance
-
CreateLookAt
- Inherited Members
Constructors
CreateLookAt()
Initializes a new instance of the CreateLookAt class.
public CreateLookAt()
Properties
Eye
Gets or sets the eye, or camera position, in the world coordinate frame.
[TypeConverter(typeof(NumericRecordConverter))]
public Vector3 Eye { get; set; }
Property Value
Target
Gets or sets the target position in the world coordinate frame.
[TypeConverter(typeof(NumericRecordConverter))]
public Vector3 Target { get; set; }
Property Value
Up
Gets or sets a 3D vector specifying the up vector of the camera, in the world coordinate frame. Should not be parallel to the camera direction.
[TypeConverter(typeof(NumericRecordConverter))]
public Vector3 Up { get; set; }
Property Value
Methods
Generate()
Generates an observable sequence that contains a single view matrix representing a camera with the specified position and up vector, looking at the specified target.
public override IObservable<Matrix4> Generate()
Returns
- IObservable<Matrix4>
A sequence containing the created Matrix4 look-at view matrix for transforming world space into camera space.
Generate<TSource>(IObservable<TSource>)
Generates an observable sequence of view matrices representing a camera with the specified position and up vector, looking at the specified target, where each Matrix4 object is emitted only when an observable sequence emits a notification.
public IObservable<Matrix4> Generate<TSource>(IObservable<TSource> source)
Parameters
source
IObservable<TSource>The sequence containing the notifications used for emitting new matrices.
Returns
- IObservable<Matrix4>
The sequence of created Matrix4 look-at view matrices for transforming world space into camera space.
Type Parameters
TSource
The type of the elements in the
source
sequence.