Class RenderTexture
Represents an operator that renders all currently stored draw commands to a texture.
public class RenderTexture : Combinator<Texture>
- Inheritance
-
RenderTexture
- Inherited Members
Constructors
- RenderTexture()
Initializes a new instance of the RenderTexture class.
Properties
- ClearColor
Gets or sets the color used to clear the framebuffer before rendering.
- ClearColorHtml
Gets or sets an XML representation of the clear color for serialization.
- ClearMask
Gets or sets a value specifying which buffers to clear before rendering.
- Height
Gets or sets the height of the texture. If no value is specified, the texture buffer will be initialized to the height of the shader window.
- InternalFormat
Gets or sets a value specifying the internal storage format of the render texture.
- MagFilter
Gets or sets a value specifying the texture magnification filter.
- MinFilter
Gets or sets a value specifying the texture minification filter.
- RenderState
Gets the collection of configuration objects specifying the render states to be set when rendering the texture.
- Width
Gets or sets the width of the texture. If no value is specified, the texture buffer will be initialized to the width of the shader window.
- WrapS
Gets or sets a value specifying wrapping parameters for the column coordinates of the texture sampler.
- WrapT
Gets or sets a value specifying wrapping parameters for the row coordinates of the texture sampler.
Methods
- Process<TSource>(IObservable<TSource>)
Renders all currently stored draw commands to a texture whenever an observable sequence emits a notification.